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Humanoid Robot


Published on Aug 15, 2016

Abstract

The field of humanoids robotics, widely recognized as the current challenge for robotics research, is attracting the interest of many research groups worldwide. Important efforts have been devoted to the objective of developing humanoids and impressive results have been produced, from the technological point of view, especially for the problem of biped walking.

In Japan , important humanoid projects, started in the last decade, have been carried on by the Waseda University and by Honda Motor Co.

The Humanoid Project of the Waseda University, started in 1992, is a joint project of industry, government and academia, aiming at developing robots which support humans in the field of health care and industry during their life and that share with human information and behavioral space, so that particular attention have been posed to the problem of human-computer interaction. Within the Humanoid Project, the Waseda University developed three humanoid robots, as research platforms, namely Hadaly 2,Wabian and Wendy.

Impressive results have been also obtained by Honda Motor Co. Ltd with P2 and P3, self-contained humanoid robots with two arms and two legs, able to walk, to turn while walking, to climb up and down stairs. These laboratories on their humanoid robots carry on studies on human-robot interaction, on human-like movements and behavior and on brain mechanics of human cognition and sensory-motor learning

KINEMATIC ARCHITECTURE:

A first analysis based on the kinematics characteristics of the human hand, during grasping tasks, led us to approach the mechanical design with a multi-DOF hand structure. Index and middle finger are equipped with active DOF respectively in the MP and in the PIP joints, while the DIP joint is actuated by one driven passive DOF.

The thumb movements are accomplished with two active DOF in the MP joint and one driven passive DOF in the IP joint. This configuration will permit to oppose the thumb to each finger.

THE VISION SYSTEM:

The use of MEP tracking system is made to implement the facial gesture interface. This vision system is manufactured by Fujitsu and is designed to track in real time multiple templates in frames of a NTSC video stream. It consists of two VME-bus cards, a video module and tracking module, which can track up to 100 templates simultaneously at video frame rate (30Hz for NTSC).

The tracking of objects is based on template (8x8 or 16x16 pixels) comparison in a specified search area. The video module digitizes the video input stream and stores the digital images into dedicated video RAM. The tracking module also accesses this RAM. The tracking module compares the digitized frame with the tracking templates within the bounds of the search windows.

SYSTEM ARCHITECTURE:

The proposed biomechatronic hand will be equipped with three actuators systems to provide a tripod grasping: two identical finger actuators systems and one thumb actuator system.

The finger actuator system is based on two micro actuators which drive respectively the metacarpo-phalangeal joint (MP) and the proximal inter-phalangeal joint (PIP); for cosmetic reasons, both actuators are fully integrated in the hand structure: the first in the palm and the second within the proximal phalanx. The distal inter-phalangeal (DIP) joint is driven by a four bar link connected to the PIP joint.

The grasping task is divided in two subsequent phases:

1> Reaching and shape adapting phase;

2> Grasping phase with thumb opposition.

In fact, in phase one the first actuator system allows the finger to adapt to the morphological characteristics of the grasped object by means of a low output torque motor. In phase two, the thumb actuator system provides a power opposition useful to manage critical grips, especially in case of heavy or slippery objects

KINEMATIC ARCHITECTURE:

A first analysis based on the kinematics characteristics of the human hand, during grasping tasks, led us to approach the mechanical design with a multi-DOF hand structure. Index and middle finger are equipped with active DOF respectively in the MP and in the PIP joints, while the DIP joint is actuated by one driven passive DOF.

The thumb movements are accomplished with two active DOF in the MP joint and one driven passive DOF in the IP joint. This configuration will permit to oppose the thumb to each finger

ANTHROPOMORPHIC SENSORY-MOTOR CO-ORDINATION SCHEMES:

A general framework for artificial perception and sensory-motor co-ordination in robotic grasping has been proposed at the ARTS LAB, based on the integration of visual and tactile perception, processed through anthropomorphic schemes for control, behavioral planning and learning. The problem of grasping has been sub-divided into four key problems, for which specific solutions have been implemented and validated through experimental trials, relying on anthropomorphic sensors and actuators, such as an integrated fingertip (including a tactile, a thermal and a dynamic sensor), a retina-like visual sensor, and the anthropomorphic Dexter arm and Marcus hand

To track a template of an object it is necessary to calculate the distortion not only at one point in the image but at a number of points within the search window. To track the movement of an object the tracking module finds the position in the image frame where the template matches with the lowest distortion. A vector to the origin of the lowest distortion represents the motion. By moving the search window along the axis of the motion vector objects can be easily tracked. The tracking module performs up to 256 cross correlations per template within a search window.